Most Recent Flipbooks
In this session we cover how you can build an analytics pipeline for your game without managing any infrastructure, enabling you to power very large workloads even if you have a small team.
In this session, we explore extending or moving your build pipeline into the cloud using AWS services, such as EC2, Spot Fleets, and S3.
In this session, you’ll learn more about how to deploy dedicated game servers globally.
In this session, game devs and game publishers will build a more well-rounded view of cloud economics and the path to migration, by contextualising the merits of running games in the cloud.